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Mask spikes
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  • Location: San Francisco, CA
  • Total Posts: 35
  • Joined: 16 September 2008 07:09 AM

I know there is a keyboard short cut to fix this, but I have forgotten it.
I have a gmask where the points are very close together, and when I increase the softness offset, I get spikes.
Anyone know the fix, or should I just be fixing it the old fashion way?



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Can you just delete those trouble vertices?



Brian Mulligan
[The Area Smoke Forum Assistant]
WTHR-TV
Indianapolis, IN, USA
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  • robcoulin
  • Posted: 17 September 2012 12:01 AM

hi,

the only hotkey i could think of would be “auto” to set the tangents of a vertex in a smooth direection with the gmask outline - but this would most likely mess up the shape in your example.
so you would probably have to manually adjust individual points (break & move with the handles) & eventually delete some as Brian has mentioned

robert



- robert (unified)

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I can imagine there could be a tool like this… it’d be very similar to the simplify tool for kfs, perhaps that’s what you’re remebering?

But alas no, I doubt if it’ll take you that long to delete superfluous nodes though.



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  • Steve B
  • Posted: 17 September 2012 02:51 AM

If you created the mask in Lasso mode then the Lasso Fit adjustment will allow you to “simplify” the vertices.  However, I believe that this option is only available immediately after you create the Lasso.



Steve Beecher
Flame Artist
Disney ABC Television

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