I know there is a keyboard short cut to fix this, but I have forgotten it.
I have a gmask where the points are very close together, and when I increase the softness offset, I get spikes.
Anyone know the fix, or should I just be fixing it the old fashion way?
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the only hotkey i could think of would be “auto” to set the tangents of a vertex in a smooth direection with the gmask outline - but this would most likely mess up the shape in your example.
so you would probably have to manually adjust individual points (break & move with the handles) & eventually delete some as Brian has mentioned
If you created the mask in Lasso mode then the Lasso Fit adjustment will allow you to “simplify” the vertices. However, I believe that this option is only available immediately after you create the Lasso.