I copying a packaging example from tape. It’s a BGND image with a very thin font moving sideways and slowing smoothly to rest. Otherall it has very fine sharp detail.
The example has smooth motion and crisp text and detail in the background image.
I have matched the move which isn’t quite the default smooth animation… a little more linear at the start and more smooth at the end if you know what I mean.
I’m combining the text and BGND image then this comp is coming into an Action node where the move is happening.
So on my move the text and bgnd are slightly soft when x isn’t 0. Once it hits 0 at the end of the move it is as sharp as the original.
I thought it’d be surface filters… Some make it sharp but the move becomes jerky.
Now I can imagine why in a PAL SD animation with such fine detail I might have to choose between slight softness and jerkiness as things move from one pixel to another, but I can’t understand how whoever it was got it so smooth and so sharp on the example tape.
Am I missing something here?
Maybe connected… I often notice Smoke’s pre rendered captions are vertically soft when moved by an odd number in the y direction.
What res are you working at? Are you working interlaced? Since your Pack element is a still (I assume)I find that if I set the media layer in action to render Progressive (if the original is Interlaced)Might clear that up. Also, are you running any AA inside of Action, because that will soften your image.
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I’m working at SD Pal anamorphic, so 720x576. I have all the surfaces and rendering set to progressive. AA is the default of 1 (I guess that’s off is it?) I still haven’t been able to get around it. Since the text is only soft when it moves you can’t really see it so I guess it’s ok. But I’d like to get it sharp for every frame if possible.