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With Pre6 I’ve finished a 45min. documentary with 100+ CFX and AAF roundtripping to pro-tools, 1 TVC, and a row of animations, all with NO glitches. So far Smoke 2013 is a very capapable tool and surely good “enough” for a release. If your were an Alexa user you would be a happy camper.
Yes, the implementation of R3Ds debayering is not good enough for an entire RAW Red workflow inside Smoke, yet good enough for a R3D import here and then when something needs to b repaired.
Personally I would love to see this fixed as quickly as possible. But as a reduser from the very beginning I can tell you that working off R3D raw files is not a clever idea. The debayering always eats quite a lot of CPU power that is elsewhere needed for frictionless work in any application. From this point of view it makes a lot of sense to convert the raw files to RGB somewhere in the chain. Creative editing can be done off half or 1/4 quarter debayered proxy raw files, finishing not. It would be great to perform all this inside Smoke. I haven’t tried it yet but I believe that all this works when a Redrocket card is installed.
If you want to use Smoke for creative editing off Red R3Ds you are right, the system is not a working version in this regard. And yes, the technical resources are there for RT editing off half debayerd 4KHD files in 1080p without a Redrocket card. I’m sure AD will fix this in one of the next releases. Seems that Red will stay a little longer and others like Sony jumped already on the compressed-RAW wagon. AD is aware of this development.
Hans
Author: Hans von Sonntag
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