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hi there, ok first things first :).......
I am currently using the same exporter as everyone else.
You are correct about the shape of the CryJoint nodes. Ones that I create are also different to what are shown in the demo asset and video. I should of perhaps mentioned this, so my apologies for any confusion.
The Cryjoints I create, do have a pointed top to them, do you get the same?
The pointed top is acting, I think, the same as the arrows, in that its is showing the Y-orientation of the joint node. Certain specific joint limits are relative to this orientation, so you can rotate it to try some things out.
You’re also correct about the differences that different weapons and attacks can have on a building, and you can change this. You can get some very odd results from the physics.
From the tests that I have been conducting so far, one thing that I am finding is that, getting the asset from XSI is very easy, it’s the setup and tuning inside SB2 that takes the time, and also changes how things work and react.
In the video I show a destroyable object being imported using an physics entity, which has a great deal of properties that you can change, but this is just one way of importing destructable objects. You can also import as a Brush, which gives very different results. I will be showing this in my next video, as this does effect how much influence the joint nodes have and how they are controlled themselves.
The assets provided were kindly provided by Crytek, so I think there could be a difference, between their creation and the current exporter. The assets are not broken though, and I’m still finding my feet as well. There are some minor things with the assets, that I don’t quite understand yet either.
Also this exporter is still only a Beta, so there are bound to be some minor bugs, although overall the exporter is very stable and usable. I think your problems are not so much the assets or the exporter, but maybe how the parameters are setup inside the editor(for example, you can turn any wind influence for an object on and off). I will try and investigate though.
thx for the post :)
Application Specialist - Softimage, Maya, Motionbuilder, MudBox
Autodesk Media & Entertainment
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