The Area http://area.autodesk.com/forum/ The Area en Copyright 2012 2012-05-27T12:51:48+02:00 UV error while exporting to CryEngine http://area.autodesk.com/forum/autodesk-softimage-modtools/cryengine2/uv-error-while-exporting-to-cryengine/page-last/ http://area.autodesk.com/forum/autodesk-softimage-modtools/cryengine2/uv-error-while-exporting-to-cryengine/page-last/#When:22:48:25Z When I try to export my model into CryEngine there is an error saying: "More texture UV found on wooden_barrel_tc_CryExportNode.polymsh_detached." I have converted materials and made CryShaders for selections, but still have this error. 2012-05-17T22:48:25+02:00 [Problem] Exporting animated car from Softimage to CE2 http://area.autodesk.com/forum/autodesk-softimage-modtools/cryengine2/problem-exporting-animated-car-from-softimage-to-ce2/page-last/ http://area.autodesk.com/forum/autodesk-softimage-modtools/cryengine2/problem-exporting-animated-car-from-softimage-to-ce2/page-last/#When:02:13:08Z I did animation for car model (using CDS). I have 4 animated parts: Car_body, wheel1, wheel2, wheel3, wheel4 (everything just basic animated object without any rig). When i`m exporting my car with animation from Softimage i got problem. While playing animation in Sandbox 2 - Car_body moving as it should move but wheels rotating around car and not around their own axis. Is there anything i should know about exporting car animation from Softimage to CryEngine? And how to fix my problem? This is wifeframe of car models with centers of meshes: [url=http://www.abload.de/img/sicar01hjek.jpg][img]http://www.abload.de/thumb/sicar01hjek.jpg[/img][/url] And this is my CryExportNode: [img]http://www.abload.de/img/sicar02ukem.jpg[/img] And this is my problem: [url=http://www.abload.de/img/sicar03zkcn.jpg][img]http://www.abload.de/thumb/sicar03zkcn.jpg[/img][/url] PS. Visual explanation: [img]http://www.abload.de/img/sicar04vp2a.jpg[/img] 2011-10-27T02:13:08+02:00 Mod Tool local rotation animation bug http://area.autodesk.com/forum/autodesk-softimage-modtools/cryengine2/mod-tool-local-rotation-animation-bug/page-last/ http://area.autodesk.com/forum/autodesk-softimage-modtools/cryengine2/mod-tool-local-rotation-animation-bug/page-last/#When:21:42:38Z Hi! I have a strange problem with the mod tool. In this one scene I am trying to animate and export a windmill.The problem starts when I try to animate the local rotation of an object but it always animates global. What's the problem? If it will help I will post a video of the problem on vimeo. edit: The video of the problem: http://vimeo.com/14246089 2010-09-04T21:42:38+02:00 Forum Rules http://area.autodesk.com/forum/autodesk-softimage-modtools/cryengine2/forum-rules/page-last/ http://area.autodesk.com/forum/autodesk-softimage-modtools/cryengine2/forum-rules/page-last/#When:06:00:46Z Autodesk-sponsored discussion groups are an environment where Autodesk customers and industry partners can ask questions and share information about Autodesk products. Discussion group topics will be publicly available worldwide. Autodesk welcomes and encourages you to participate by posting questions or providing input or answers to questions from other users. [b][color=white]Ground Rules[/color][/b] To maintain a constructive, informative, and helpful environment for discussion groups, Autodesk reviews messages and may edit or remove those that don't adhere to the following ground rules: [b][color=white]1.[/color][/b] Do not post messages that are inflammatory, nonconstructive, or at odds with the aims of the discussion groups. [b][color=white]2.[/color][/b] Do not post messages that contain offensive language or references or personal attacks against other discussion group members. [b][color=white]3.[/color][/b] Do not post messages that advocate software piracy. Any that do so will be removed and forwarded to the Autodesk antipiracy department. [b][color=white]4.[/color][/b] Do not post duplicate or test messages. [b][color=white]5.[/color][/b] Do not post the same message in multiple discussion groups. [b][color=white]6.[/color][/b] Do not post nonconstructive messages about Autodesk or other software products and services. [b][color=white]7.[/color][/b] Do not post unsolicited messages (including "spams"). [b][color=white]8.[/color][/b] Post relevant advertisements and other types of promotional messages only to the Classifieds discussion group. Note: To protect intellectual property and deter software piracy, all Autodesk Discussion Groups exclude used software sales advertisements. Failure to adhere to these terms may terminate your ability to post topics, or reply to messages in the discussion groups. [b][color=white]Attachments[/color][/b] All Autodesk Discussion Groups allow attachments. Some file types are restricted. You are allowed only one attachment per post. We encourage you to make your attachments as small as possible, and enforce a 1.5 MB limit. Although Autodesk monitors discussion group messages, we do not scan file attachments for viruses or otherwise check or test the quality of these files. You download these files at your own risk. Autodesk does not and cannot warrant the performance or results you may obtain by saving and opening these files and is not responsible for viruses or other risks involved with your use of the file attachments. [b][color=white]Additional Information:[/color][/b] Without using customer names or identifying information, Autodesk reserves the right to republish content from the Autodesk Discussion Groups. 2009-05-31T06:00:46+02:00 Crosswalk issue: Parts of exported model missing [SOLVED] http://area.autodesk.com/forum/autodesk-softimage-modtools/cryengine2/crosswalk-issue-parts-of-exported-model-missing-solved/page-last/ http://area.autodesk.com/forum/autodesk-softimage-modtools/cryengine2/crosswalk-issue-parts-of-exported-model-missing-solved/page-last/#When:18:14:50Z It's wierd but I've had a mesh within my model (I'm exporting about 31 meshes and 25 materials as a single model for the Sandbox engine) that just wouldn't come into the sandbox engine. So I checked the .dae file and it wasn't there either. So I assumed this is a crosswalk problem. Then I found that if I made the offending element/s into a model and put them under the cry export node, it did export. (This post started as a help request but I'm posting it anyway in case anyone else has similar issues.) 2009-05-16T18:14:50+02:00 How do I save the materials in the sandbox editor? http://area.autodesk.com/forum/autodesk-softimage-modtools/cryengine2/how-do-i-save-the-materials-in-the-sandbox-editor/page-last/ http://area.autodesk.com/forum/autodesk-softimage-modtools/cryengine2/how-do-i-save-the-materials-in-the-sandbox-editor/page-last/#When:21:52:46Z When I imported my scene from XSI I found the materials for the scene were in the XSI assets folder (under Objects) (as a multi-material?) in the material editor. As I continued to work I pressed "save" assuming my material changes (changing textures/settings and texture paths) were being saved as well. (yep, I'm a cryengine noob). I then closed and opened again later to find everything (materials-wise) had been lost. My question: how do I save the changes I make in my material library? Cheers. 2009-05-13T21:52:46+02:00 Resources for Modding Crysis http://area.autodesk.com/forum/autodesk-softimage-modtools/cryengine2/resources-for-modding-crysis/page-last/ http://area.autodesk.com/forum/autodesk-softimage-modtools/cryengine2/resources-for-modding-crysis/page-last/#When:21:03:01Z [B]Crysis Modding XSI forum:[/B] [url]http://www.crymod.com/board.php?boardid=187[/url] [B]Free T-Gen vegetation generator:[/B] [URL]http://simartom.com[/URL] 2009-04-26T21:03:01+02:00 Tutorial: Getting started with the XSI CryExporter http://area.autodesk.com/forum/autodesk-softimage-modtools/cryengine2/tutorial-getting-started-with-the-xsi-cryexporter/page-last/ http://area.autodesk.com/forum/autodesk-softimage-modtools/cryengine2/tutorial-getting-started-with-the-xsi-cryexporter/page-last/#When:04:36:48Z [COLOR=Red][B]UPDATED: 5 May 2008[/B][/COLOR] Version 3.2 has been released fixing the export issues on Windows Vista. Download the XSI CryExporter v 3.2 [URL="http://webrel2.softimage.com/open/products/xsi_addons/crytek/Crytek_XSI_v3.2.zip"]here[/URL]. ----- Hi all, This is a 5 minute tutorial in getting the XSI CryExporter working. You'll need: - XSI (commercial version or the free XSI Mod Tool). We only tested with XSI 6.02+ - The original Crysis disc, and the Crysis game must be installed - SOFTIMAGE|Crosswalk 2.5.x Download it [URL="http://www.softimage.com/downloads/Crosswalk/crosswalk_2_5_2.aspx"]here[/URL]. [B]About the XSI Mod Tool[/B] This is a free version of XSI for non commercial game creation. It is basically XSI Essentials 6.02 with some limitations such as a 64k triangle export limit (per mesh, not scene), and 512x512 rendermap limit. It's free!! [URL="http://www.softimage.com/products/modtool/"]>> Download the Mod Tool here <<[/URL] [CENTER][B]Setting up the XSI CryExporter[/B] [/CENTER] [B]1. Install the Sandbox Editor. [/B] On the Crysis game disc, go to the directory named "Sandbox2" Install it by double clicking on the "CryEngine(R)2 Sandbox(TM)2.msi" file Once you install it, you can now run it from your CrysisBin32 directory. By default, this is here: C:Program FilesElectronic ArtsCrytekCrysisBin32Editor.exe You can get more information and tutorials on Sandbox and Crysis modding here: [URL]http://www.crymod.com[/URL] [B]2. Download the XSI CryExporter v3.2 here:[/B] [URL]http://webrel2.softimage.com/open/products/xsi_addons/crytek/Crytek_XSI_v3.2.zip[/URL] When you unzip the file, you'll see the following directories: - Crysis - Bin32 directory contains the resource compiler. Game contains the mod export folders where we'll write our files to - Crytek_XSI_Database - XSI_Addon [B]3. Copy files[/B] /Crysis/ -> Copy to your Crysis install path. Default: C:Program FilesElectronic ArtsCrytek Overwrite all. (if you don't get an "overwrite?" dialog box, you're copying to the wrong folder. This will copy the directories Bin32 and Game into the Crysis folder [B] 4. Install the XSI Addon[/B] - Open SOFTIMAGE|XSI or Mod Tool. - In a Windows Explorer window, navigate to the /XSI_Addon directory that you just unzipped. - Drag and drop "Crytek Addon.xsiaddon" into XSI Restart XSI. When you restart, you may see a "Crytek" menu bar at the top of XSI. If you don't (some Windows Vista users are saying that they don't and we are investigating this), you can still access the toolbar by clicking on View -> Toolbars -> Crytek Toolbar. [B]5. Set up the CryExporter paths[/B] Click on the "Crytek" menu item -> Properties (or in the Crytek Toolbar, click on "Properties" in the Others section) You have to set the Bin32 path and Export path to the directories you copied over just now. Bin32 default path: C:Program FilesElectronic ArtsCrytekCrysisBin32 Export default path: C:Program FilesElectronic ArtsCrytekCrysisGameObjectsXSI_Assets [B] 6. You're done setting up the CryExporter.[/B] Now you can follow this Camtasia tutorial to export models into Sandbox: [flv]http://webrel2.softimage.com/open/video/crytek/cryexporter.flv[/flv] Note that there is a level for Sandbox that you can start adding objects to. By default it is here: C:Program FilesElectronic ArtsCrytekCrysisGameLevelsXSI_Testobjects [B]7. Have fun and please help us by giving us feedback![/B] If you have any problems with the exporter, it throws out strange errors, etc, please let us know by posting in this forum. The exporter really is a production tool used by Crytek to make their latest games, and in the best interest of building a better exporter, we appreciate any feedback! Also, show us your mods! Visit the Crymod website to get more information on Sandbox and Crysis modding: [URL]http://www.crymod.com[/URL] [B]KNOWN ERROR - "TYPE MISMATCH"[/B] If you're getting a "type mismatch error" on export, please ensure that you are using Crosswalk 2.5.x - download it [URL="http://www.softimage.com/downloads/Crosswalk/crosswalk_2_5_2.aspx"]here[/URL]. Cheers, Leo [URL="http://www.softimage.com/news/newsimages/2008_02/xsi_cryengine_1.jpg"][IMG]http://www.softimage.com/news/newsimages/2008_02/thmb_xsi_cryengine_1.jpg[/IMG][/URL] [URL="http://www.softimage.com/news/newsimages/2008_02/xsi_cryengine_2.jpg"][IMG]http://www.softimage.com/news/newsimages/2008_02/thmb_xsi_cryengine_2.jpg[/IMG][/URL] 2009-04-18T04:36:48+02:00 Custom Character and animation export http://area.autodesk.com/forum/autodesk-softimage-modtools/cryengine2/custom-character-and-animation-export/page-last/ http://area.autodesk.com/forum/autodesk-softimage-modtools/cryengine2/custom-character-and-animation-export/page-last/#When:16:01:07Z Hi, has anybody managed to export a custom character and animations to CryEngin2 through XSI yet? I see in the SDK manual it only mentions Max for characters but I would much rather go through XSI if possible. 2009-04-15T16:01:07+02:00 Materials http://area.autodesk.com/forum/autodesk-softimage-modtools/cryengine2/materials/page-last/ http://area.autodesk.com/forum/autodesk-softimage-modtools/cryengine2/materials/page-last/#When:12:59:39Z 1) In XSI the model looks coloured but when I export it to SB2 (or look at it in XSI with CryTekDisplay) it's just black. 2) When I convert a material to a CryShader the projection messes up. 3) When exporting a building to Crysis I can see the outside from the outside but when I go inside (or look through the door) the sides of the building is invisible and I can walk through it. (I can't walk through it from the outside) Anybody know why? 2009-04-01T12:59:39+02:00