AREA forums upgrade
Read more about the planned upgrade of our forums
  • 1/3
You are here: Forum Home / Autodesk® Softimage® Modtools / CryEngine2 / Tutorial: Getting started with the XSI CryExporter
IMPORTANT ANNOUNCEMENT ABOUT AREA FORUMS
  RSS 2.0 ATOM  
5 pages: 1.2.3.5 last

Tutorial: Getting started with the XSI CryExporter
Rate this thread
 
30294
 
Permlink of this thread  
avatar
  • Total Posts: 448
  • Joined: 29 October 2007 04:05 PM

[B]UPDATED: 5 May 2008[/B]
Version 3.2 has been released fixing the export issues on Windows Vista. Download the XSI CryExporter v 3.2 here.

-----

Hi all,

This is a 5 minute tutorial in getting the XSI CryExporter working.

You’ll need:
- XSI (commercial version or the free XSI Mod Tool). We only tested with XSI 6.02+
- The original Crysis disc, and the Crysis game must be installed
- SOFTIMAGE|Crosswalk 2.5.x Download it here.

[B]About the XSI Mod Tool[/B]
This is a free version of XSI for non commercial game creation. It is basically XSI Essentials 6.02 with some limitations such as a 64k triangle export limit (per mesh, not scene), and 512x512 rendermap limit. It’s free!!

>> Download the Mod Tool here <<

[CENTER][B]Setting up the XSI CryExporter[/B]
[/CENTER]

[B]1. Install the Sandbox Editor. [/B]
On the Crysis game disc, go to the directory named “Sandbox2”
Install it by double clicking on the “CryEngine(R)2 Sandbox(TM)2.msi” file

Once you install it, you can now run it from your Crysis\Bin32 directory. By default, this is here:
C:\Program Files\Electronic Arts\Crytek\Crysis\Bin32\Editor.exe

You can get more information and tutorials on Sandbox and Crysis modding here:
http://www.crymod.com

[B]2. Download the XSI CryExporter v3.2 here:[/B]
http://webrel2.softimage.com/ope...rytek/Crytek_XSI_v3.2.zip

When you unzip the file, you’ll see the following directories:
- Crysis - Bin32 directory contains the resource compiler. Game contains the mod export folders where we’ll write our files to
- Crytek_XSI_Database
- XSI_Addon

[B]3. Copy files[/B]

/Crysis/ -> Copy to your Crysis install path. Default:
C:\Program Files\Electronic Arts\Crytek\

Overwrite all. (if you don’t get an “overwrite?” dialog box, you’re copying to the wrong folder.

This will copy the directories Bin32 and Game into the Crysis folder

[B]
4. Install the XSI Addon[/B]
- Open SOFTIMAGE|XSI or Mod Tool.
- In a Windows Explorer window, navigate to the /XSI_Addon directory that you just unzipped.
- Drag and drop “Crytek Addon.xsiaddon” into XSI

Restart XSI. When you restart, you may see a “Crytek” menu bar at the top of XSI. If you don’t (some Windows Vista users are saying that they don’t and we are investigating this), you can still access the toolbar by clicking on View -> Toolbars -> Crytek Toolbar.

[B]5. Set up the CryExporter paths[/B]
Click on the “Crytek” menu item -> Properties (or in the Crytek Toolbar, click on “Properties” in the Others section)

You have to set the Bin32 path and Export path to the directories you copied over just now.

Bin32 default path: C:\Program Files\Electronic Arts\Crytek\Crysis\Bin32

Export default path: C:\Program Files\Electronic Arts\Crytek\Crysis\Game\Objects\XSI_Assets

[B]
6. You’re done setting up the CryExporter.[/B]

Now you can follow this Camtasia tutorial to export models into Sandbox:

[flv]http://webrel2.softimage.com/open/video/crytek/cryexporter.flv[/flv]

Note that there is a level for Sandbox that you can start adding objects to. By default it is here:

C:\Program Files\Electronic Arts\Crytek\Crysis\Game\Levels\XSI_Testobjects

[B]7. Have fun and please help us by giving us feedback![/B]
If you have any problems with the exporter, it throws out strange errors, etc, please let us know by posting in this forum. The exporter really is a production tool used by Crytek to make their latest games, and in the best interest of building a better exporter, we appreciate any feedback!

Also, show us your mods!

Visit the Crymod website to get more information on Sandbox and Crysis modding:
http://www.crymod.com

[B]KNOWN ERROR - “TYPE MISMATCH"[/B]
If you’re getting a “type mismatch error” on export, please ensure that you are using Crosswalk 2.5.x - download it here.

Cheers,

Leo

thmb_xsi_cryengine_1.jpg

thmb_xsi_cryengine_2.jpg



Replies: 0
avatar
  • Delirium
  • Posted: 20 February 2008 06:04 AM

That was fast. Anouncement yesterday and the tool today.
Thanks Leonard.



Replies: 0
avatar
  • Nick3d
  • Posted: 20 February 2008 06:13 AM

Mod for Crysis? really nice, is a beautiful game, I’m downloading the exporter right now!



Replies: 0
avatar
  • sfu_Squid
  • Posted: 20 February 2008 06:13 AM

It’s a rare thing these days for anything remotely associated with modding to be released less than 6 months after the announcements.

very much appreciated Leonard.
:tt1:



Replies: 0
avatar

That sounds very good, Thanks Leonard.



Replies: 0
avatar

Yes !! Thank you for that plugin xsi/cryengine.

I’ll try that.



Replies: 0
avatar
  • sfu_Ricko
  • Posted: 21 February 2008 03:50 AM

Very cool. Thank you!

Ricko



Replies: 0
avatar

Hi there,
I really loved the inital start of this thread very clear and consise, thankyou very much. i am wondering if it would be possible to do a more general tutorial with setting up the shading network within XSI and the exporting process a little more clearly and slowly as the vid that you had made i found not all that clear.

This would be greatly appreciated and Iam sure that a lot of other modders would also get a huge benefit from a more in depth exporting video tutorial from XSI.

Once again many thx

LowPolyProxy



Replies: 0
avatar
  • Bellsey
  • Posted: 01 April 2008 10:49 AM

Hi,

Thx for the feedback. We will certainly try and look into maybe producing a more deeper introduction video, but its hard to say when this would get done. I’ll add it to my ever growing list of things to do though. :)

If you wanted to know more about some of the specific features inside XSI and the ModTool, I would suggest looking at the many tutorials via this site, they are all very good.

Thx

Bellsey



Application Specialist - Softimage, Maya, Motionbuilder, MudBox
Autodesk Media & Entertainment

Replies: 0
avatar

The real question is, does it work on Vista? (any version of it, because right now it seems that it does not for many people)



Replies: 0
avatar
  • Bellsey
  • Posted: 02 April 2008 08:25 AM

hi

XSI system requirements are avaliable on our main website:
http://www.softimage.com/support/xsi/system_requirements/default.aspx

While Softimage does not officially support Vista yet, XSI and Mod Tool can still run under Vista, and some people currently do so without any problems, however we are aware of the issues people are encountering with Vista, and the CryEngine exporter.

We have already replied to peoples concerns in this previous thread:
http://community.softimage.com/showthread.php?t=731

Sorry that we cannot offer any more information at the moment.

Thx

Bellsey



Application Specialist - Softimage, Maya, Motionbuilder, MudBox
Autodesk Media & Entertainment

Replies: 0
5 pages: 1.2.3.5 last