[B]UPDATED: 5 May 2008[/B]
Version 3.2 has been released fixing the export issues on Windows Vista. Download the XSI CryExporter v 3.2 here.
This is a 5 minute tutorial in getting the XSI CryExporter working.
- XSI (commercial version or the free XSI Mod Tool). We only tested with XSI 6.02+
- The original Crysis disc, and the Crysis game must be installed
- SOFTIMAGE|Crosswalk 2.5.x Download it here.
[B]About the XSI Mod Tool[/B]
This is a free version of XSI for non commercial game creation. It is basically XSI Essentials 6.02 with some limitations such as a 64k triangle export limit (per mesh, not scene), and 512x512 rendermap limit. It’s free!!
When you unzip the file, you’ll see the following directories:
- Crysis - Bin32 directory contains the resource compiler. Game contains the mod export folders where we’ll write our files to
[B]3. Copy files[/B]
/Crysis/ -> Copy to your Crysis install path. Default:
C:\Program Files\Electronic Arts\Crytek\
Overwrite all. (if you don’t get an “overwrite?” dialog box, you’re copying to the wrong folder.
This will copy the directories Bin32 and Game into the Crysis folder
4. Install the XSI Addon[/B]
- Open SOFTIMAGE|XSI or Mod Tool.
- In a Windows Explorer window, navigate to the /XSI_Addon directory that you just unzipped.
- Drag and drop “Crytek Addon.xsiaddon” into XSI
Restart XSI. When you restart, you may see a “Crytek” menu bar at the top of XSI. If you don’t (some Windows Vista users are saying that they don’t and we are investigating this), you can still access the toolbar by clicking on View -> Toolbars -> Crytek Toolbar.
[B]5. Set up the CryExporter paths[/B]
Click on the “Crytek” menu item -> Properties (or in the Crytek Toolbar, click on “Properties” in the Others section)
You have to set the Bin32 path and Export path to the directories you copied over just now.
[B]7. Have fun and please help us by giving us feedback![/B]
If you have any problems with the exporter, it throws out strange errors, etc, please let us know by posting in this forum. The exporter really is a production tool used by Crytek to make their latest games, and in the best interest of building a better exporter, we appreciate any feedback!
I really loved the inital start of this thread very clear and consise, thankyou very much. i am wondering if it would be possible to do a more general tutorial with setting up the shading network within XSI and the exporting process a little more clearly and slowly as the vid that you had made i found not all that clear.
This would be greatly appreciated and Iam sure that a lot of other modders would also get a huge benefit from a more in depth exporting video tutorial from XSI.
Thx for the feedback. We will certainly try and look into maybe producing a more deeper introduction video, but its hard to say when this would get done. I’ll add it to my ever growing list of things to do though. :)
If you wanted to know more about some of the specific features inside XSI and the ModTool, I would suggest looking at the many tutorials via this site, they are all very good.
Application Specialist - Softimage, Maya, Motionbuilder, MudBox
Autodesk Media & Entertainment
While Softimage does not officially support Vista yet, XSI and Mod Tool can still run under Vista, and some people currently do so without any problems, however we are aware of the issues people are encountering with Vista, and the CryEngine exporter.