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Tutorial: Getting started with the XSI CryExporter
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  • Barcube
  • Posted: 10 May 2008 05:01 AM
  • Total Posts: 1
  • Joined: 2008-05-10 08:56:08

By export the objects from mod tool ther is an error: “Change the name of the Default Lib”
can you help me??

edit: now it runs i found a post by crymod

(my english is worse i hoope you understand it :))



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  • Total Posts: 4
  • Joined: 2008-05-10 17:27:43

Hello there!

I am just starting to get into the 3d modeling field I suppose, an aspiring architect here :p.  I’ve been searching high and low for a tutorial of some sorts to export 3d studio max or maya into CryEngine2 for a very long time, yet coming up with nothing conclusive.  I’ve dabbled with neither of those, so I would have to completely learn those programs, as well as the Sandbox 2 editor in order to be able to create my “virtual buildings”.

Having somewhat dabbled in Softimage XSI way back when it was first created (or at least brought to my attention) with the release of HL2, I’m very pleased to see this Crysis functionality being introduced.

However, I’m having a few problems getting it to work:

Crytek Toolbar, then every single button gives me a Type mismatch: ‘AddCryExportNode’, or Type mismatch: ‘CryExport’ etc.

Any ideas? Thanks again!



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  • Bellsey
  • Posted: 11 May 2008 02:15 PM
  • Total Posts: 84
  • Joined: 2008-02-18 18:32:00

have you tried uninstalling the Crytek Addon, reinstalling Crosswalk, then installing the Addon again?



Application Specialist - Softimage, Maya, Motionbuilder, MudBox
Autodesk Media & Entertainment

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  • Total Posts: 4
  • Joined: 2008-05-10 17:27:43

Yeah, I even completely reinstalled XSI.  Unless there’s something weird about the order I did it all in.

Crytek addon.

Pretty much followed the tutorial exactly.  I don’t know if this is one of the (known?) bugs with vista or not.



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  • Bellsey
  • Posted: 11 May 2008 05:44 PM
  • Total Posts: 84
  • Joined: 2008-02-18 18:32:00

Have you actually been installing the addon file correctly? This might seem obvious, but some guys on the Crymod forums have had problems, but they have just been copying the .addon file in the the relevent XSI directory, instead of actually installing.

Simply coping the addon files will not work, like say DLL’s do. You have actually install them.

You can drag and drop the addon file into any viewport of XSI and it will install.

Install....then point to the addon file.



Application Specialist - Softimage, Maya, Motionbuilder, MudBox
Autodesk Media & Entertainment

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  • Total Posts: 4
  • Joined: 2008-05-10 17:27:43

Unfortunately, yeah, I did drag and drop the file onto the view pane, and it told me I would have to restart XSI to get the functionality.

I’m starting to think I’ll just forge ahead without it, I really have to learn how to use XSI on its own before exporting things to the CryEngine 2 will really be of any help to me :p



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  • Total Posts: 448
  • Joined: 2007-10-29 20:05:33

Hi all,

Crytek has updated the XSI CryExporter to version 3.2, which works with Vista:
http://webrel2.softimage.com/open/products/xsi_addons/crytek/Crytek_XSI_v3.2.zip

Best,

Leo



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  • Total Posts: 4
  • Joined: 2008-05-10 17:27:43

Still getting the “Type mismatch: *function*” errors :’(



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  • Total Posts: 4
  • Joined: 2008-05-19 19:05:29

I have a question about the installation.

The directions seem to say that we should overwrite the entire Crysis folder or the entire Bin32 folder. However, the Bin32 folder that I would overwrite has a ton more data in it than the new one. It seems this operation would overwite a lot of useful data.

Can someone explain more exactly which files and/or folders should be overwritten?

thanks

Kevin



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  • Bellsey
  • Posted: 19 May 2008 03:24 PM
  • Total Posts: 84
  • Joined: 2008-02-18 18:32:00

its only the Bin32 directory that you need to copy the exportor files into. The is where the resource compiler for the exportor is.

Don’t worry about overwriting anything. When you copy items over, it does not overwrite everything, only updates files.

Basically, when you download the plugin, take the contents of the Bin32 directory that you downloaded and copy it into the Bin32 directory of your Crysis install.

I am prepping some simple videos that explain the whole process. I hope to have them avaliable for viewing soon.



Application Specialist - Softimage, Maya, Motionbuilder, MudBox
Autodesk Media & Entertainment

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