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You are here: Forum Home / Autodesk® Softimage® Modtools / CryEngine2 / Tutorial: Getting started with the XSI CryExporter
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Tutorial: Getting started with the XSI CryExporter
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Does the tool only do Models and not characters or rigged characters?

The docs say:
[FONT=Arial]Possible types of assets in an XSI scene:[/FONT]
[FONT=Symbol]· [/FONT][FONT=Arial]static rigid geometry (i.e. buildings) (CGF)[/FONT]


This implies it won’t do actors.  Interestingly, there was a Physics DLL in the download, and the docs also mention NULL’s so maybe it does more?

Will the tool be modified to do this? I really wish it would! I’m considering a total conversion, but HL2 is MUCH easier to export assets for.

Thanks,

== John ==



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Right now, the available exporter only supports static geometry but full support for characters is coming. The plug-in is currently in beta testing stage and is being developed by Crytek. Because the exporter is a production tool, it is dependent on Crytek’s own internal development cycle, though it is in everyone’s best desire to get the plug-in released soon.

Thanks,

Leo



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  • Vmpre
  • Posted: 13 August 2008 02:31 PM

Alright then...big question...does this exporter work with v7?



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  • jgwinner
  • Posted: 13 August 2008 04:26 PM

[quote=Leonard;5416]Right now, the available exporter only supports static geometry but full support for characters is coming.

Any ETA?

Thanks,

== John ==



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  • Bellsey
  • Posted: 13 August 2008 06:21 PM

In answer to Vmpre’s post, the answer is yes the exporter does work under v7. I have been using the exporter for while with v7.0

Jgwinners post.........

If anyone has been at Siggraph and seen our booth today (Wednesday), then you would of seen Michael Endres from Crytek demo the XSI to CryEngine exporter, and a preview of the animation support including vehicles.

The precise release date is not known at the moment, so don’t ask me for an answer, as I do no have one to give you. However, the fact that we have previewed the new version, in public, should give you some indication on how close it really is.

When we all return from Siggraph, we intend on giving you a little more information and hopefully a more precise idea of the next release.



Application Specialist - Softimage, Maya, Motionbuilder, MudBox
Autodesk Media & Entertainment

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Is the exporter compatible with XSI 64bit? Cause I can’t get it to work.



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  • Bellsey
  • Posted: 28 August 2008 11:35 PM

what exactly is the problem? does the addon not install, or do you get an error message? If, so , what is the error you receive?



Application Specialist - Softimage, Maya, Motionbuilder, MudBox
Autodesk Media & Entertainment

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I can install it, but when I click the properties button in the toolbar it says “ incompatible types: ‘CryProperties’ “. And the same goes on for the rest of the buttons to.



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  • Bellsey
  • Posted: 28 August 2008 11:43 PM

try installing Crosswalk 2.5. Even if you have a more recent and up to date version, go to our website and download 2.5

On the Crosswalk download page, there is a option at the bottom to select older versions to download.



Application Specialist - Softimage, Maya, Motionbuilder, MudBox
Autodesk Media & Entertainment

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hey, i got my model into the sandbox editor, but how do i make it solid, and not so you can walk through it?

also, does your xsi model have to be triangles?



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5 pages: 1.2.3.4.5 first last




   
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