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FBX export problems
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  • gusto
  • Posted: 26 June 2009 01:59 PM
  • Total Posts: 1
  • Joined: 2009-06-26 17:51:40

I have crosswalk 3.3 and ModTool 7.5; with ModTool 6, I had no problems with FBX export at all, but that is no longer the case!

My exported FBX models lose both textures and projections.  For a simple test, try exporting a textured sphere (with frozen spherical projection) as an FBX with Embed Textures checked, then import that same FBX, and note that even in XSI it no longer has a texture.  In an XNA project, even forcing a texture on the model results in an incorrect projection being used.  Has anyone gotten FBX export to work with embedded textures and maintaining texture projections?



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gusto I am having the same issue regardless of frozen or unfrozen projections. UV coordinates get dropped when exporting FBX.
I have not been able to resolve this issue and am currently still looking for an answer.

Author: Bradicai

Replied: 10 November 2009 01:22 AM  
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  • Location: Los Angeles, CA
  • Total Posts: 19
  • Joined: 2006-10-08 17:58:55

Worked fine for me; except I didn’t freeze the texture projection.



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