I have crosswalk 3.3 and ModTool 7.5; with ModTool 6, I had no problems with FBX export at all, but that is no longer the case!
My exported FBX models lose both textures and projections. For a simple test, try exporting a textured sphere (with frozen spherical projection) as an FBX with Embed
Textures checked, then import that same FBX, and note that even in XSI it no longer has a texture. In an XNA project, even forcing a texture on the model results in an
incorrect projection being used. Has anyone gotten FBX export to work with embedded textures and maintaining texture projections?
Replies: 1
gusto I am having the same issue regardless of frozen or unfrozen projections. UV coordinates get dropped when exporting FBX.
I have not been able to resolve this issue and am currently still looking for an answer.