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how you do when export to the xna game studio
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  • Total Posts: 69
  • Joined: 26 December 2008 11:13 PM

hi i want know how do with the bones transforms to export to xna for example in the ik when you record the position in timeline. how take the transforms for each bone in the chain for export it to the game because xna tells me that some bones not have keyframed



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