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"I know that this thread hasen’t been used for quite a while, bit writing this if someone else comes to check it out.”
As IslandDreamer was saying, you need a phong material for XNA to recognize it.
Me and a set of others where trying to create a game for XNA (It would become the companies first IP) but everything stood and failed with animation. Cause for some strange reason you can’t have parented items to your characters, nor even more then one bindpose per object. And a character with a weapon for ex and according to XNA you then have uses two bindposes.
But… Theres alot of programmers out there and studios who’s been creating their own pipelines, someones are free others costs. Try to find one of them.
Author: Nemilion
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