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XNA 3.0 Plugin?
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  • djc
  • Posted: 07 November 2008 01:05 AM
  • Total Posts: 7
  • Joined: 09 October 2008 09:19 AM

Hi everyone!

I was wondered whether or not Softimage plans on releasing a XNA 3.0 Version of their XSI-XNA Plugin respectively the ContentImporter/Processor?
Is this something Softimage will do or will the community have to do that?

Thanks!
djc



Replies: 0
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  • jonstelly
  • Posted: 14 November 2008 06:25 PM

I’ve got the XSI add-on loading in XNA Studio 3.0.  It requires one change to the devenv.exe.config file.

*MAKE A BACKUP OF THIS FILE BEFORE EDITING*

Open that file from c:\Program Files\Microsoft Visual Studio 9.0\Common7\IDE\ (or wherever your Visual Studio installation is located).  Then add the following lines right before the end of the “assemblyBinding” section.  You’ll also need to add the entry for Microsoft.Xna.Framework and Microsoft.Xna.Framework.Content.Pipeline to the app.config for your game, since the XSIXNARuntime has references to those two assemblies.

<dependentAssembly>
        <
assemblyIdentity name="Microsoft.Xna.Framework" publicKeyToken="6d5c3888ef60e27d" culture="neutral"/>
        <
bindingRedirect oldVersion="2.0.0.0" newVersion="3.0.0.0"/>
      </
dependentAssembly>
      <
dependentAssembly>
        <
assemblyIdentity name="Microsoft.Xna.Framework.Content.Pipeline" publicKeyToken="6d5c3888ef60e27d" culture="neutral"/>
        <
bindingRedirect oldVersion="2.0.0.0" newVersion="3.0.0.0"/>
      </
dependentAssembly>
      <
dependentAssembly>
        <
assemblyIdentity name="Microsoft.Xna.Framework.Game" publicKeyToken="6d5c3888ef60e27d" culture="neutral"/>
        <
bindingRedirect oldVersion="2.0.0.0" newVersion="3.0.0.0"/>
      </
dependentAssembly>


Replies: 0
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  • djc
  • Posted: 15 November 2008 07:26 AM

Sounds good! I will have to give this a try! Thanks for sharing!  Edit: I gave it a try....works nicely! Thanks!!!  -Daniel



Replies: 0
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  • djc
  • Posted: 17 November 2008 07:31 PM

I does work....unfortunately quite a workaround though, but it will do for the moment.

Still would love to know if there’s going to be an update at some point! :)

-Daniel



Replies: 0
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  • sergiz
  • Posted: 18 November 2008 03:35 AM

When you refer to “XSI add-on loading in XNA Studio 3.0.” What do you mean? Where I can download? also I do not have the file devenv.exe.config. Crosswalk Content Importer and Content processor are not available in my XNA3.0.



Replies: 0
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  • djc
  • Posted: 18 November 2008 05:31 AM

The XNAXSI Plugin is not part of XNA Game Studio, it is provided by Softimage (as part of XSIMod Tool) or as seperate Download in the SoftImage download section.

devenv.config you have if you have installed Game Studio 3.0. It’s basically the config file of the Visual Studio executable (which is the Game Studio executable). Just check in the above mentioned location.....

-Daniel



Replies: 0
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  • jonstelly
  • Posted: 18 November 2008 06:32 AM

Yeah, what djc said.  Also, this change should work with most other addons you were using in Game Studio 2.0.  There don’t seem to have been a lot of breaking changes in the framework from 2.0 to 3.0 so I imagine most 2.0 addons and content importers, etc… will work with 3.0 as long as you adjust the assembly bindings like above.



Replies: 0
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  • sergiz
  • Posted: 18 November 2008 08:54 AM

Wonderful, it works! I add the lines in VCSExpress.exe.config file, now I can see, Crosswalk Content Importer and Content processor correctly, I add the C:\Softimage\XSI_6_Mod_Tool\Addons\XNAGSE\Application\References\XNA 2.0
references.

Thank you all.
Sergio



Replies: 0
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  • TrupaJay
  • Posted: 24 November 2008 03:35 PM

Hello I did what you said there and i get the following error when I try to run my game:

Error loading “model”. Cannot find ContentTypeReader XSIXNARuntime.XSIAnimationDataReader, XSIXNARuntime, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null.



Replies: 0
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  • oalija
  • Posted: 13 December 2008 12:17 PM

Run good in windows project but not in xbox project. is app.config ignored?



Replies: 0
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  • sfu_wesm
  • Posted: 18 December 2008 03:04 AM

Hmm, I wonder if there will be any news released on when they will fix the modTool for XNA 3. I am very interested in the modTool now that it can be used for commercial games with CC members. Hopefully SoftImage will comment on this.



Replies: 0
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