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NOOOB!! he he, jk. Is ok man, we have all been there. Also, the terminology between programs is different...but at the end is all the same stuff.
Basicly a shadow rig in xsi. Is an animation rig, that is not deforming your geo. Instead it drives and controls all of the deformers that influence your geo. For example, let say you have an arm. Most people would problably have a 2D Joint Chain going down to serve as the upper and lower arm. And so you have to select the last joint, in xsi the last joint is not what we want to select, but the end effector. So you select the end effector and it drives the whole arm. Bone chains in xsi already come with ik (inverse kinematic) It would be dangerous to set a “neutral pose” on this end effector. So instead you make a null and you pose constrain that end effector the null. So now to move the entire arm you just select the null.
So how does this apply to unreal? When you export your character. ActorX will export ALL GEO on your scene. And is smart enough to see what’s in the scene and what is doing what. So when is pulling out and going through geometry it checks if its been influenced by a joint, null, whatever..So if it is, it then starts going down hierchiers until it finds the root. So the shadow rig and extra junk, wont get exported just the deformers.
If you are new to all this, i problably just blew your head off into oblivision...im really sorry bout that. I would suggest that when you get stuck hit F1 on your keyboard, and look at the help menues. Help menues in xsi are amazing. Documentation is clear and simple. It lacks in areas, but i think is very well written compared to other softwares. Other places to look for help would be xsi base. Do a search before you ask. And THE number ONE source of xsi knowldege has got to be DIGITAL TUTORS! These guys have saved my butt a number of times.. I honestly didnt like digital tutors before i got into xsi, oddly enough they are the only ones that have tons of training for it. And is all incredibly good! I learned xsi in a matter of days...of course before this i already knew maya..so it was like jumping from one girlfriend to the other...u start learning what to do and what not to dol. lol.
One very good source recomended to me by my boss and mentor. is VAST
http://www.vast.ws/resources/xsi/tutorials/tutorials.html
Is for xsi 4, but is bascily concepts and terminology. So look at that first, they atucally have a section on shadow rigs and materials.
A lambert, is one of 3d’s standar material. it doesnt do anything...is just a lambert. in maya a lambert is a default material it gets applied to anything that you create, and xsi is the same way.
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