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I have my custom player model, he’s fine.
Ive used the valve biped guide and then created the skeleton, ive enveloped my mesh to the skeleton.
I have compiled with guistudiomdl with the following .qc file
------------------------------------------------------------------------------------
“$modelname characters\union\union_player_infantry.mdl
$cdmaterials models\character\union\
//start eye/face data
$eyeposition 0 0 70
// head controllers
$attachment “eyes” “ValveBiped.Bip01_Head1” 0.043 -4.2197 67.5554 absolute
$attachment “mouth” “ValveBiped.Bip01_Head1” 1.00 -6.30 0.00 rotate 0 -80 -90
$model sdk_custom_male “union_player_infantry.smd"{
$include “../bodyrules_xsi.qci”
}
//end eye/face data
$surfaceprop “flesh”
$mostlyopaque
$include “../standardhierarchy.qci”
$alwayscollapse “polymsh”
$alwayscollapse “XSISceneRoot”
$proceduralbones “../male.vrd”
$pushd “../male_animations_sdk”
$include “../male_animations_sdk/male_shared_XSI_sdk.qci”
$include “../male_animations_sdk/body_poses_lean.qci”
$include “../male_animations_sdk/WeaponAnims_shared_sdk.qci”
$popd
$include “hitbox.qci”
$include “ragdoll.qci”
$sequence idle_saw “union_player_idle” loop fps 30”
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(I fixed the pelvisonly shit) -
But when i look in the model viewer, and play one of the default animations i get this crazyness.

(http://i196.photobucket.com/albums/aa83/benetheth/erroneous1.jpg)
As you can tell all is gone to shit, (dw about no texture i didnt bother yet)
To test if it was all animations or only the defauly hl2 ones i made my own idle_saw one, and heres a pic;

(http://i196.photobucket.com/albums/aa83/benetheth/erroneous2.jpg)
So as you can tell HMMMM.
I have also merged the scene with human_6 or whatever, and stolen the bones from that, and reenveloped just incase the biped guide gave me a different one than it should.
This might be an easy fix or it might not, but any help is appreciated.
hogan
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