I’m new to SoftImage Mod Tool 7.5, after a bit of trouble installing it on Windows 7 64-bit (had to do it in safe mode, found some help for that online), I started a project to build a model of Chun-Li, from Street Fighter IV. At first everything went well, and it still does, however for some reason loading time has increased dramatically at a sudden point, without me doing much in between. It was like I moved a few vertices, restarted and reloaded, and suddenly what took three seconds to load before (the model not the program I mean) now takes upwards to thirty seconds. To my knowledge I have only used transformations and rotations on individual vertices, and used ‘Create Polygon’ and ‘Create Edge’ to make it, no fancy options just basic modelling oh and rotoscope. That’s it.
Does anybody know what I need to get back to the old loading times, it is rather frustrating to wait so long and have no idea why it’s the case, I worry it’s gonna crash and I’m gonna lose all my data and hard work :(
Yipee solved it, I exported the scene as a ‘dotXSI’ with the standard settings, then imported it again and saved the model as a normal SoftImage Mod Tool 7.5 scene, and now it loads in a split-second, and the model looks exactly the same.
Every single change you make to the model gets saved, so it’s more data to load and work with (normally this affects the performance of the program, not just the initial scene load). You’ll occasionally want to ‘freeze’ the model to purge this operator stack; the normal button to do this isn’t visible with your current screen resolution, so occasionally just go to ‘edit--operator--freeze operator stack’
Thanks for the reply means a lot, I found another way of doing that, I hit the big ‘Transform’ button and there comes a long list, I hit ‘Freeze all transforms’ there, and I really believe it does the same.
Good to hear, thanks for posting, I really appreciate it!
Cryrid is right you have to Freeze your geometry. The Freeze button that Cryrid is talking about is not the one you are telling about “Freeze All Transforms”. The Freeze button freezes all your Operator Stack. If you open the Explorer (8) and then open the object under PolygonMesh you will find all the operators you have been using to create your character. These operators are hard to recalculate everytime you move a vertex for example. If you add too many operators your sistem will slow down. So you will have to Frezze from time to time.
The Operator Stack in the Explorer (8) is great because it allows you for example to delete an operator. Let´s say you have done a mistake a time ago, instead of doing Ctrl+Z which will undo everything till you get to the point you can just select the operator you want and delete it.
Byside there are two Freeze buttons. One that says Frezze and anotherone that says FreezeM. The normal Freeze button will freeze all the operators but the FreezeM will only freeze the modeling operators that are located in the Modeling section of the Operator stack. This is because there are some operators you rarely want to Freeze. For example an “Envelope Operator” that is in charge to bind your skeleton with the geometry so you can animate it using a rig will not be freezed if you use the FreezeM button.
Another way to go arround this is to use the Immed button next to the Freeze button. The Immed will autofreeze every operator you use. Take car that it turns red when activated, this means that it is “dangerous” to use. You will never gain access to the Operator Stack till you unselect the Immed button as all the Operators will get freezed inmediately.