|
Yup, you’ll want to merge them together.
As for the weight painting, when you first apply the envelope a little PPG window with a slider should pop up.

The default value is 2 which works well for organic models, but for something like a platform you’ll probably have better automatic results with an initial value of 1.
This touches on weighting a little: http://developer.valvesoftware.com/wiki/Rigging_in_XSI
I prefer to use the weight editor (ctrl+e) over painting.

With that open you can just select the verts on the model, and tell it how much influence (in %) each bone has over it. Since you have a mechanical object, you only have to make sure the correct bone has 100% over the vert.
Alternatively, once enveloped, you could select the verts you want controlled by a certain bone, switch to the green Animation toolbar (shortcut key is 2) and go to deform--envelope--reassign locally. Then select the bone you want to control it, and voila.
Author: Cryrid
|