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Facial animation
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  • dwigfor
  • Posted: 25 March 2009 08:36 AM
  • Total Posts: 160
  • Joined: 18 April 2008 02:46 AM

Hi everyone.  Just wondering if anyone has exported facial animation into Source.

I haven’t attempted this yet and was just wondering how much of a pain it is…

I thought this link looked pretty good: http://developer.valvesoftware.com/wiki/Character_Setup_Overview

Question - do you need to set your timeline to 35 frames, and create a pose on each frame corresponding to this chart: http://developer.valvesoftware.c...al_Animation_Shapekey_Set ?

And then just export the smd with vertex pulldown selected?

How is vertex animation referenced in the qc file?

Thanks,
-Dave



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