|
Hi everyone. Just wondering if anyone has exported facial animation into Source.
I haven’t attempted this yet and was just wondering how much of a pain it is…
I thought this link looked pretty good: http://developer.valvesoftware.com/wiki/Character_Setup_Overview
Question - do you need to set your timeline to 35 frames, and create a pose on each frame corresponding to this chart: http://developer.valvesoftware.c...al_Animation_Shapekey_Set ?
And then just export the smd with vertex pulldown selected?
How is vertex animation referenced in the qc file?
Thanks,
-Dave
|
|
|