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Import VMF
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  • Total Posts: 1
  • Joined: 22 January 2009 01:02 AM

When I use the XSI Mod Tools and it opens up and everything then i go to Valve Source then i go to VMF Tools then i open Import VMF. then i went to go open my vmf file it stop and crash the XSI Mod Tools. I dont no what is worng and I reinstall this 2 times and also i did an update on it. This is what i get when this program is about to crash..

capturedw9.jpg

then this when it crashed
capture2ym1.jpg
how can i get this to work.

anyone…



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BUMP!

I have this exact problem :( I am also running vista…



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  • dwigfor
  • Posted: 29 January 2009 10:26 AM

Try copying just the brushes (world geometry).  Perhaps it has a problem with the entities and such.  I’ve successfuly been able to load my tf2 map into XSI, but I failed when trying to export it back to Hammer and gave up trying to do that…



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  • Jimmy422
  • Posted: 01 February 2009 09:10 AM

I’m having the same problem, and trying it with a simple cube crashes it too.

Hope someone fixes this.



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Same problem! Someone please fix this!



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  • dwigfor
  • Posted: 01 March 2009 09:46 AM

ValveSource/VMF Tools/VMF Import works for me.  So far, at least… I will post pics when I’m finished.

When I tried to import a full Valve map, XSI crashed.  BTW, I’m running xsi 7.01 ESS 32bit, Vista 64.  It could be that maybe it was just too many objects, since every brush is imported as it’s own polymesh.  So far, I’ve just tried importing simple tests, and I have gotten displacements to import. 

Maybe turn off import materials; at least that’s what I’ve done for my tests…



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  • dwigfor
  • Posted: 04 March 2009 09:55 AM

Here’s a wire of pl_goldrush!  Almost 12,000 objects!  And that’s after I’ve removed all models and entites (all I could find, probably missed some).  I’ll try to post some more pics as I move along in my project.

3329595020_48e55d1211_b.jpg



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