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Left 4 Dead
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Importing .vtf files into XSI shifts them to the side? I can’t remember if I imported the .qc or .vtf for the Tank but I remember he was rotated 90 degree on the X axis when I imported him into XSI/Maya. That would explain that oddity.

It would be amazing to get these models with rigging attached. Hopefully someone with enough coding know-how can crack the code. I’ve never heard of Collada though but it’ll be worth checking out if there’s hope to transfer over the model’s rigs.

My guess with the Smoker mishap is that since his tongue has its own form of physics and because it’s attached to his head it messes up the geometry? I’m not sure really… Even though the explosions are different each time converted, the head is [I]always[/I] the worst with his feet/legs having far less fragmentation. In any case, not sure how to resolve that issue.

The eyes were taken from the following directory within the .vpk pack:
Root > Materials > Models > Survivors

Even though each character has there own eye textures within their respective folders they are saved as .vmt which I can’t open to re-save as .tga. However, on the directory I mentioned above, they have green/blue/brown eye textures that can be placed on any model as they’re saved at .vtf format. There’s a handy Photoshop plugin that allows you to open/edit/save .vtf files which is how I got the texture info.



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  • dwigfor
  • Posted: 18 February 2009 05:57 PM

Yeah, it’s weird with vtfs - I’ll have to post pics later…

With the smoker, try deleting the envelope operator (under mesh/polygon mesh) in XSI before exporting.  That should work fine (tongue and all).

Reason I mentioned the eyes - they’re done with shaders..



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Thanks, I’ll re-try the Smoker later on tonight. I also should have mentioned that I noticed the eyes came with an ambient occlusion map.



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  • shekofte
  • Posted: 01 March 2009 06:10 PM

hello everybody !
excuse me that i appeard suddenly !
i followed your instructions on this topic and finally succeed to extract skeleton and 3d models of l4d EXCEPT for SURVIVORS please someone check where is my mistake ?
I working with REVOLUTiON CSM SourceSDK SP3 but mdldecompiler dont work for me although i overwrite it by version 4 !



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  • dwigfor
  • Posted: 02 March 2009 08:14 AM

I dunno… I guess all I could recommend was to try reextracting the survivor models and try again (for some reason, mine had gotten corrupted, and finally worked when I did this).

Perhaps it has something to do with the alternate sdk-maybe it’s not up-to-date enough…

Sorry I can’t be more help.  Re-read this entire thread carefully and try again and again and again.  (and maybe try the newest mdldecompiler along with the previous version...)



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  • shekofte
  • Posted: 05 March 2009 06:56 PM

I doubt about version of REVOLUTiON CSM SourceSDK SP3 !
I downloaded it at this link :
http://rapidshare.com/files/54268316/scsdk3.zip 26,63MB
i put a screenshot of it for you can you recognize that it is capable or not ?
it has a pull down menu for some valve games but not for l4d !
and the version of studiocompiler is 0.3a !
when i installed l4d , the directory that contains SourceSDK don’t generated for me !
please if it is possible someone tell me that how gained SourceSDK and setting up mdldecompiler ?
please attach a screenshot thanks a lot for your stately !



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  • shekofte
  • Posted: 05 March 2009 07:04 PM

and someone can tell me , how the people at http://garrysmod.org/ can do everything they want ?
which tools they applaied ?



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  • dwigfor
  • Posted: 06 March 2009 04:25 AM

Fereydoon, sorry to inform you, but the L4D SDK isn’t out yet, so that’s why it doesn’t appear in your dropdown list (or mine).  I heard it’s due in the spring, so hopefully maybe later this month, or at least in the next month or two.

Do a google search (and also check out http://www.fpsbanana.com and http://www.l4dmods.com) for some info on how you can get custom maps running now..  I haven’t tried this yet, so I can’t provide much info.  I guess first thing would be to try to decompile the game, locate the maps and try to load them into Hammer.  I think there’s a list of entities that you need on Valve Developer Community site.  Then compile it for HL2:Ep2 and copy the bsp files over to the L4D directory… Something like that....



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  • shekofte
  • Posted: 27 March 2009 10:46 PM

HELLO dear dwigfor
for many days i can’t work on l4d today i resume it again
I hope i dont disturb you with my questions ! because i am a beginner and eager on l4d !
thanks a lot for you guides
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I downloaded the last version of crafty and used model browser , it can gentle show all 3d models of l4d but the export function dont work ,although it has a profile for l4d ,and i try Object Viewer too , it can show models but when export them ,the .obj file is corrupted and useless !
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what is the problem ? please guide me !



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  • dwigfor
  • Posted: 28 March 2009 08:59 PM

I haven’t tried crafty.. But I think I may have downloaded it.. I’ll take a look when I get a free moment (prob not for a while...).

Have you tried changing the mdl files with notepad++? I wonder if they might export after you accomplish that.

EDIT:  I’d also use the script I provided earlier in the thread to copy dx80 and dx90 files for the models.  That might also help exporting your obj....



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