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Tutorial: XSI to Source Engine
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  • ElysiumGX
  • Posted: 20 September 2008 06:35 PM
  • Total Posts: 91
  • Joined: 19 February 2008 12:53 PM

I’ve written a tutorial on how to get a simple prop from XSI into the Source Engine.
This guide uses the Mod Tool for exporting a model, and properly explains the process of compiling a model and material for Team Fortress 2.  But the method can be used for any Source Engine game.  I wrote this as a quick reference for myself (I always have trouble with this), but it should be just as helpful for anyone new to HL2 modding.  Comments, Corrections, and Cake are welcomed.  Thanks.

http://willc3d.com/tutorials/xsi2source.html

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Nice tutorial.

Thank you



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  • ElysiumGX
  • Posted: 23 September 2008 01:27 AM

Glad I could help.



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  • dwigfor
  • Posted: 04 November 2008 06:02 AM

I’d love to see an expanded tutorial on how to animate the handle being pressed down.  How to export the animations, what to write in qc file, and how to activate in game (use key).

I think I could get it working in game via prop_dynamic, but I’m not sure…

Thanks,
-Dave



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  • hogan
  • Posted: 19 February 2009 10:51 PM

whoa vgui model browser works for you?-

mine alwlays stops working after the 1st time i install hammer lol. Given up on it.



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