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I’m making a mod for HL-2 and I have to transform some of my brushes into model geometry.In order to do that I have to import a .vmf(valve map file) in XSI.That is not a the real issue.I imported succesfully any .vmf.The problem is that the textures are missing.I only have a wireframe(and don’t wory I know how to switch from wireframe to texture mod :) )with no textures.Before importing I specified the texture path,but it doesen’t works.After reading on some forum that XSI can’t import .vtf (valve texture file),I converted to a .tga(targa) file,so XSI can “understand” the format.But it still dosen’t work.
So what is the problem?I’m giving a bad texture path?The format is wrong?Or is a converter for XSI outthere that I don’t know about?Please HELP!I’m stuck with my game development:(.Thanks in advance.
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To switch from wireframe mode to textured mode, you have to click on the wireframe dropdown menu and choose textured.

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[quote=Spearmeat;12236]To switch from wireframe mode to textured mode, you have to click on the wireframe dropdown menu and choose textured.

LOL man.I said I know how to do that:nono:.Haven’t you read my post carefully?That is not my problem.
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After reading on some forum that XSI can’t import .vtf
I just tried importing one of the .vmf files for Portal, and applied a .vtf file to it. Modtools displayed the texture correctly, and I’m pretty sure I’ve used .vtf files in the past.
Did your imported geometry actually have a texture node on its material? I had to give the object a new material, and then give it a texture that pointed to the .vtf (the default scene material for mine was the standard blank phong, but I didn’t specify a texture path while importing the .vmf)
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Select your imported model and open up the tetxure editor to check you’ve still got a UV projection applied to the model. if not try importing again with different settings. or add a new UV projection from properties menu.
if you’ve got UVs just press 7 and hook up the image to the shader (by putting a texture image shader into the render tree and plug it into the color/diffuse port of the shader and browse for the tga or change the existing one).
just because something hasn’t gone as expected doesn’t mean the whole thing is broken.
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