Inside Sabertooth
Learn how Sabertooth uses 3ds Max to create 3D interactive projects, including HBO Go’s Game of Thrones interactive experience
  • 1/3
You are here: Forum Home / Autodesk® Softimage® Modtools / Valve Source (Half Life 2) / .vmf importing problem
  RSS 2.0 ATOM  

.vmf importing problem
Rate this thread
 
30303
 
Permlink of this thread  
avatar
  • XSIdo
  • Posted: 02 October 2008 10:40 PM
  • Total Posts: 6
  • Joined: 02 October 2008 11:33 AM

I’m making a mod for HL-2 and I have to transform some of my brushes into model geometry.In order to do that I have to import a .vmf(valve map file) in XSI.That is not a the real issue.I imported succesfully any .vmf.The problem is that the textures are missing.I only have a wireframe(and don’t wory I know how to switch from wireframe to texture mod :) )with no textures.Before importing I specified the texture path,but it doesen’t works.After reading on some forum that XSI can’t import .vtf (valve texture file),I converted to a .tga(targa) file,so XSI can “understand” the format.But it still dosen’t work.

So what is the problem?I’m giving a bad texture path?The format is wrong?Or is a converter for XSI outthere that I don’t know about?Please HELP!I’m stuck with my game development:(.Thanks in advance.



Replies: 0
avatar

To switch from wireframe mode to textured mode, you have to click on the wireframe dropdown menu and choose textured.

softimage001qn2.th.jpg



Replies: 0
avatar
  • XSIdo
  • Posted: 03 October 2008 05:57 AM

[quote=Spearmeat;12236]To switch from wireframe mode to textured mode, you have to click on the wireframe dropdown menu and choose textured.

softimage001qn2.th.jpg

LOL man.I said I know how to do that:nono:.Haven’t you read my post carefully?That is not my problem.



Replies: 0
avatar

After reading on some forum that XSI can’t import .vtf

I just tried importing one of the .vmf files for Portal, and applied a .vtf file to it. Modtools displayed the texture correctly, and I’m pretty sure I’ve used .vtf files in the past.

Did your imported geometry actually have a texture node on its material? I had to give the object a new material, and then give it a texture that pointed to the .vtf (the default scene material for mine was the standard blank phong, but I didn’t specify a texture path while importing the .vmf)



Replies: 0
avatar

Select your imported model and open up the tetxure editor to check you’ve still got a UV projection applied to the model. if not try importing again with different settings. or add a new UV projection from properties menu.

if you’ve got UVs just press 7 and hook up the image to the shader (by putting a texture image shader into the render tree and plug it into the color/diffuse port of the shader and browse for the tga or change the existing one).

just because something hasn’t gone as expected doesn’t mean the whole thing is broken.



Replies: 0