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Animation Deforming Mesh
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  • Krallis
  • Posted: 07 July 2008 12:14 AM
  • Total Posts: 55
  • Joined: 18 May 2008 03:53 PM

Ive made a revolver model in XSI for unreal 3. However the main cylinder where the bullets are held keeps moving its position in the X rotational axis whenever i play the animation timeline. I set it back to 0 in the X axis but then it changes back when i play the animation again. I only have one keyframe at the start and i dont know whats wrong.

Pictures included please help.
Revolver1 is normal
Revolver2 is what it keeps changing to when i play the animation



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Looks like you have some funky scaling going on maybe. That and you might not have ensured that the axis are lining up like you intend them to be. Remove all animation, freeze rotation on the object, then try to do the animation again.

Eric T.



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  • Krallis
  • Posted: 07 July 2008 12:45 AM

XSI wont let me delete keys. I don’t know why it just won’t. I put the red scaler over a key and the delete option is greyed out.



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Not sure why that is happening, did you try going to the animation button below the timeline and going to Remove Animation > All Params Any Anim Type?

Eric T.



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  • Krallis
  • Posted: 07 July 2008 12:58 AM

That worked thanks.

Quick question do you know if UT3 requires a skeleton for animation because I dont think the other UT’s did.



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Shift+left click on the key then press shift+k to remove that key, there’s other ways to delete keys in the timeline also, have a look in the XSI docs(F1).



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Hey,

I have no idea… I don’t do Mods… I use XSI for commercial work, but replied to your thread because I thought I could help you a bit. :) Sorry I have no info about UT3…

Eric T



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  • Krallis
  • Posted: 07 July 2008 01:12 AM

Thanks anyway my model is now bug free and ready for animation and rendering



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