Inside Sabertooth
Learn how Sabertooth uses 3ds Max to create 3D interactive projects, including HBO Go’s Game of Thrones interactive experience
  • 1/3
You are here: Forum Home / Autodesk® Softimage® / Animation / Approaches for setting up ik/fk blending
  RSS 2.0 ATOM  
2 pages: 1.2 first

Approaches for setting up ik/fk blending
Rate this thread
 
29217
 
Permlink of this thread  
avatar

[FONT=Verdana][COLOR=white]It’s pretty straight forward really. You blend using constraints between the two targets, the FK and IK. If you want to blend in one frame and with no snap you need to match the two targets to each other before the switch which you would put into an event that happens when you click switch button of some sort in your UI. [/FONT][/COLOR]

[FONT=Verdana][COLOR=white]While doing this dynamically would be desirable this proved to be very touchy and unstable so I went with an event based approach.[/FONT][/COLOR]
[FONT=Verdana][COLOR=white]This however was probably linked to a bug with transforms in XSI that plagued the version I was writing this for at the time. So it would be good to try again.[/FONT][/COLOR]

[FONT=Verdana][COLOR=white]XSI naturally hates cycles. Even if you use a switch board approach to make sure there are no cyclic dependencies happening at any one time the connections that create the cycle seem to rattle XSI enough to break your setup.[/FONT][/COLOR]



Replies: 0
2 pages: 1.2 first