|
Hello,
I’ve been creating deform key shapes (linked to bone rotation) to deal with bending a leg on a model. Now I find i needed to include more points in the cluster to get the deformation right. I’ve tried a number of things such as adding points to the cluster, then re-creating the deform keys based on the current deformations, but that results in some wierd deformation stuff going on. Creating a whole new cluster and defining new deform keys doesn’t work either. Is there any way to do this without scrapping all the deformation work I’ve done and starting over again?
thanks for any assistance,
NJ
|
|
|