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Custom rig completed....now eye rig?
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  • Nick3d
  • Posted: 24 July 2011 05:42 AM
  • Total Posts: 32
  • Joined: 20 February 2008 01:54 PM

Hello everyone,
I succesfully completed a fully working character rig in Softimage.
Everything works properly, but right now I have some troubles with the eye rigging: I have “Extreme character creation” tutorial that I bought a bit ago, I followed the tutorial but the main problem is that I can move the eyes using a box and 2 sphere, but I don’t know how to parent the eyes in order for me to move both the neck and the eyes according to the head movement.

I tried many things, but usually or the eyes are attached properly to the neck bone or the square is able to move the eyes, but they don’t work together properly....

Since I’m not very expert regarding animation and rigging, is there and efficient way to control the eye movement and attach them to the neck bone??

Thanks :)



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Usually in the head area you have 2 bones: one for the neck and the other for the head. The eyes controllers should be child of the head bone.



David Saber, 3d freelancer

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Yes, then you direction constrain to a null.



Manny Papamanos
Autor of 3DMastermind Training DVDs
http://www.3DMastermind.com

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