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Hello all
Il would need a suggestion
What do you think would be the best
way to animate polygon hair
Knowing that:
-the character will rig with the biped from XSI
-the head will animate with pointCache
http://xsisupport.wordpress.com/...bining-heads-with-bodies/
- I do not know well Ice (never use ;) )
this is the kind of hair i want to animat

Credit to:http://savblender.com/forum/viewtopic.php?f=9&t=70&start=0
Thank you in advance
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Doesn’t seem like a lot of hair to animate, could you get away with just adding some new bones that are children of the head bone?
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hi cryrid
I have tried that but not very conclusive
hair passes through the face
and the null do not return in there place
I can do that with the bones but with the same results

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ok
MT Spring it`s the solution
this do what I need
MT Spring
Possibility
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