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[Fixed]Polygon Hair
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  • Total Posts: 7
  • Joined: 20 December 2008 04:26 AM

Hello all

Il would need a suggestion

What do you think would be the best
way to animate polygon hair

Knowing that:

-the character will rig with the biped from XSI
-the head will animate with pointCache
http://xsisupport.wordpress.com/...bining-heads-with-bodies/
- I do not know well Ice (never use ;) )

this is the kind of hair i want to animat

NA_ModSheet.jpg

Credit to:http://savblender.com/forum/viewtopic.php?f=9&t=70&start=0

Thank you in advance



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  • Cryrid
  • Posted: 26 September 2010 04:29 AM

Doesn’t seem like a lot of hair to animate, could you get away with just adding some new bones that are children of the head bone?



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hi cryrid

I have tried that but not very conclusive
hair passes through the face
and the null do not return in there place

I can do that with the bones but with the same results

2weight.jpg



Replies: 0
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ok

MT Spring it`s the solution
this do what I need

MT Spring

Possibility



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