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I thought it might be easier to set a characters walk on a drawn line from say frame 1,000 ot frame 2,000. Have him stop there for another 2,000 frames, and then follow another line down the scene.
However, whenever I try to animated the Blend, or Active Tab to start at a certain frame and end at one so I can have him properly walk the second line path, the whole character animation moves over to a differnt part of the scene, and he still follows the same path, just in a different area of the ‘office’ he’s in.
I used the model null to follow the path, and if I move that to move the character manually, the drawn cubic line of the first path follows him, also messing it up.... Any ideas?
tHanks
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firstly ,active animating in this case is a headache and wrong thing to do..
secondly i’ve done something of the sort ,some times age..and worked fine
so is it possible that you put a scene with the least possible assets.? (the root null and the paths). so that we could check your scene for possible flaws.!?
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Hey Neil,
well man i would say del the Contraints and reapply .. usually Constriants in XSI have the nasty habit of doing things on their own. you could also check the graph of the animation and tweak things there.
Regards
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