Inside Sabertooth
Learn how Sabertooth uses 3ds Max to create 3D interactive projects, including HBO Go’s Game of Thrones interactive experience
  • 1/3
You are here: Forum Home / Autodesk® Softimage® / Animation / help painting weights after the mirror weights!
  RSS 2.0 ATOM  

help painting weights after the mirror weights!
Rate this thread
 
60111
 
Permlink of this thread  
avatar
  • iozk_2000
  • Posted: 18 September 2011 05:37 AM
  • Total Posts: 63
  • Joined: 26 December 2008 11:13 PM

hi I’m using softimage 7.5 modtool. I’m trying to make a rigging my model but i have a problem i can’t see what I’m painting. which vertex I’m painting. I’ve applied the mirror weights and after that, i see my model in black and blue when i want paint again, the color doesn’t see with their respective bones. what i guess is that the mirror weight is not applied yet

how do it?



Replies: 0
avatar
  • grahamef
  • Posted: 22 September 2011 11:44 AM

By default, it’s displaying the last property map created or used, which in your case is the symmetry map.

To fix it, select your object and then on the Select panel of the MCP choose Explore > Property Maps and select Envelope_Weights.



Replies: 0