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I have a rig made from a biped that has been enveloped to a mesh with some of the weighting completed. When I was setting up the rig, I somehow rotated the Bicep and Forearm bones incorrectly. Apparently I did catch and rotate the hand bones properly.
Because of the incorrect rotation, the IK of the arms does not work properly. Also, the up-vector controls for the arms do not work at all. I can see the Up Vector values under the Resolution Plane tab change when I translate the up-vector controls, but the bones themselves do not move.
I know I can remove the enveloping and start over, but I would like to know if there is an easier way to accomplish this.
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