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How can I correct bone rotation/roll after being enveloped to mesh?
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  • Magian
  • Posted: 03 November 2009 03:29 AM
  • Location: West Virginia
  • Total Posts: 15
  • Joined: 23 December 2008 08:21 PM

I have a rig made from a biped that has been enveloped to a mesh with some of the weighting completed.  When I was setting up the rig, I somehow rotated the Bicep and Forearm bones incorrectly.  Apparently I did catch and rotate the hand bones properly.

Because of the incorrect rotation, the IK of the arms does not work properly.  Also, the up-vector controls for the arms do not work at all.  I can see the Up Vector values under the Resolution Plane tab change when I translate the up-vector controls, but the bones themselves do not move.

I know I can remove the enveloping and start over, but I would like to know if there is an easier way to accomplish this.



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  • grahamef
  • Posted: 03 November 2009 04:03 AM

Try this procedure:

http://softimage.wiki.softimage.com/xsidocs/att_env_ChangingReferencePoses.htm



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