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ICE, Anyone have a clue on its impact for Rigging/Animation?
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  • Leefmc
  • Posted: 07 July 2008 03:07 PM
  • Total Posts: 7
  • Joined: 22 February 2008 11:30 AM

I’m just getting word of all this Softimage stuff (perhaps everyone is aswell), but has anyone figured what is going on with Rigging/Animation? Anything amazing in XSI 7?



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  • DAVID:-D
  • Posted: 07 July 2008 05:35 PM

[quote=Leefmc;6964]I’m just getting word of all this Softimage stuff (perhaps everyone is aswell), but has anyone figured what is going on with Rigging/Animation? Anything amazing in XSI 7?

I dont think someone can answer on that at this time. Perhaps beta testers, but i believe they cant talk about before XSI 7 release.

... but this could be answer :
“ICE (Interactive Creative Environment) is an open, scalable platform that allows anyone to extend the capabilities of XSI quickly and intuitively using a node-based dataflow diagram. This paradigm means that 3D artists can create complex 3D effects and tools extremely quickly without writing code.



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beta testers have been given leave to talk about ICE publicly.

Officially ICE right now is geometry - specifically deformation only, no geometry creation - only with an emphasis on particles but rigging is on the cards for future versions.



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  • joncrow
  • Posted: 07 July 2008 07:40 PM

you can read and write to and from kinematics, but as Kim suggested its still unsupported at the mo, though you can take the risk and set an enviro variable to enable. I’ve worked with the rigging to some extent, and had no problems with it, though I haven’t taken it that far on the rigging side yet.

Adam



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you could use ICE in your rigging process for many things, like grab inputs from character controls/deformers and use it to output mesh deformation etc…
But not to build rigging tools in the way that you’ll be making a character move using ICE nodes.

there is no limitation of deformations though, so your character can have stuff being deformed using ICE nodes.



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  • ThE_JacO
  • Posted: 07 July 2008 11:33 PM

[quote=joncrow;6985]you can read and write to and from kinematics, but as Kim suggested its still unsupported at the mo, though you can take the risk and set an enviro variable to enable. I’ve worked with the rigging to some extent, and had no problems with it, though I haven’t taken it that far on the rigging side yet.

Adam

Probably worth mentioning that is’ writing to branches and to kine that are currently only supported as experimental features.
Reading is not a problem and is common in ICE graphs transforming clouds.



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