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I’m getting weird results with motorfiles. The skeleton gets screwed up, the geometry looks “noisy” and flickers when navigating around, and some controls, like the COG have ridiculous values, like 78000 in translate x :), which meant that I first thought that the rig had vanished, but no it’s there if I press f on the mesh, it’s just several thousand units away.
It happens when applying motor files I’ve saved myself from bvh data applied to a rig.
And, it also happens when loading 90% of the motor files that comes with XSI 7 in the actions folder in xsi samples project, on any of the included rigs, like xsi man or little dude...actually, I’ve found one that works - “open door”, which is why I don’t think the files are corrupted. All other files in my XSI installation and windows generally work fine.
I’m using win xp 32 with a geforce 8800 gt on a mac pro 08.
Cheers
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