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Move the Hands IK goal of Autorig
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  • Total Posts: 101
  • Joined: 21 February 2008 10:12 AM

Hi guys,
i was playing with the setting of the auto rig, in the Hands settings before creating the biped, i decided to make hands parent of the hips instead of the shoulders so animators can freely put them where they want.

but the problem is if they move the upper body they hands move with it.
is there a way to make them parent of the main null?

in that way if they move the hip or chest the hand doesn’t move?
(i try re parenting the hands to the COG but weird stuff happen.)

thanks guys.



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Constrain the Arm Effector to a Curve control. Then put the curve control under the main SRT of the character. It’s all about hierarchy. I don’t like that setup much either. What you may want to do as well is to put the hand control in the rest pose and then make a null match all transforms to it, then parent the hand control to that null. That will allow you to always get your hand back to it’s “zero” point regardless of whether you set a neutral pose or not. Of course then you would parent that “ParentNull” under the main SRT control..

Hope that helps,
Eric T.



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  • sfu_pelos
  • Posted: 01 September 2008 04:34 AM

mmmm. i might done something weird or odd.

i Parent the Arm_Effector(WITH the chain of the hand and fingers) to the GlobalSRT
they move OK, but still when i move the hip, upper body they still move with them....

do you have a scene on how you did it?

thanks i appreciate very much the Tip =).



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[quote=pelos;10250]mmmm. i might done something weird or odd.

i Parent the Arm_Effector(WITH the chain of the hand and fingers) to the GlobalSRT
they move OK, but still when i move the hip, upper body they still move with them....

do you have a scene on how you did it?

thanks i appreciate very much the Tip =).

You need to constrain the arm effector to a control curve then parent that under the global SRT.

Eric T.



Replies: 0