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skinning a low poly mesh to control a high poly mesh
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  • sfu_Pete
  • Posted: 25 June 2008 05:27 PM
  • Total Posts: 105
  • Joined: 09 March 2008 09:57 PM

Hi there,
Just wondering how I could go about skinning a low ploy mesh to have that deform a high poly mesh? I tried using shrinkwrap but got some weird effects…
Thanks
Pete



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Check out this tool by Benr:
http://www.xsibase.com/forum/index.php?board=29;action=display;threadid=31878



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  • sfu_xzof
  • Posted: 25 June 2008 08:37 PM

You should be interested on GATOR. It’s a XSI feature that transfers UV, Shapes, Weight between meshes.

http://softimage.wiki.avid.com/i...etween_Dissimilar_Objects



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[quote=Pete;6615]Hi there,
Just wondering how I could go about skinning a low ploy mesh to have that deform a high poly mesh? I tried using shrinkwrap but got some weird effects…
Thanks
Pete

Basic approach to deform one mesh based in another mesh is use Cage Deform.

That said, you should use some other technique with one of those smarter things like GATOR or the Binder addon that Serguei pointed you to.



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  • sfu_Pete
  • Posted: 26 June 2008 01:30 PM

Cage Deform!
Thanks that’s exactly what I was looking for :)
Thanks for the other replies too, I’ll have to look into those



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