Inside Sabertooth
Learn how Sabertooth uses 3ds Max to create 3D interactive projects, including HBO Go’s Game of Thrones interactive experience
  • 1/3
You are here: Forum Home / Autodesk® Softimage® / Animation / Softimage to Unity 3D export bone animation - Z axis is up?
  RSS 2.0 ATOM  

Softimage to Unity 3D export bone animation - Z axis is up?
Rate this thread
 
52552
 
Permlink of this thread  
avatar
  • Location: Guayaquil
  • Total Posts: 4
  • Joined: 15 October 2009 09:57 PM

Hi, I´ve been trying to fix an issue I´ve encountered when exporting a single ball with extrusion (the model looks like a phantom from pac-man, really simple geometry) and I happen to have 1 bone which goes down upwards (3 chain simulating spine) and 1 bone parented under this setup as a “leg” with a simple 2 chain.

I transform (rotate) the 2nd bone from the spine, and the root of the “leg” to give animation.
Then I plot both of these in fcurves from the animation-plot-all transforms menu. I see the dialogue and mark everything accordingly.

Next, I export the enveloped mesh with these 5 bones to FBX format. I check everything accordingly. Export to Unity folder for objects (of my project)

When I import it, the mesh is twisted in weird axis on the leg, which means that the 2 bone chain leg , is somewhat “twisted” from softimage.

This is confusing, because I have clicked on FREEZE all transforms, and SET neutral pose.
I´ve tried drawing the bone on the right viewport, top viewport and front viewport.

I´m using softimage 2011.5 but I cannot get the mesh and the animation correctly exported to Unity 3D 3.1 in .fbx format without twists!

I´ve seen other samples to export HUMAN rigs. That´s not an issue, I would like to create my simple 5 bone rig..and export it…

Why autodesk? why maya and not softimage integration with Unity? How do I solve this?

Thanks.



Attachment Attachment
Replies: 0