|
Dear all,
I wish to do simple thing: to move an object from point A to point B in straight line. As the objects moves, it should rotate from 0 degrees to -90.
what I do, is that I position my object in the source position. I store keys for translation and rotation. Then, I move the object to destination position, and I store translation and rotation keys.
Instead of doing what I need, the object follows some large semicircular path, and finishes at some distant position. If the rotation is not applied, the object follows direct path, and finishes, where it is supposed to end. However, I must have rotation implemented.
Can anybody help me to understand what is going on here, please? Can anyone propose possible solutions?
I use Softimage 2011 64bit.
Thank you.
|
|
|
|
This is happening because of the order in which rotation and translation are applied.
To control it, make your object the child of a null. Animate the null’s translation, and then animate the object’s local rotation.
|
|
|