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Hello!
(I crossposted on XSIBase and CGTalk as well about this issue, because I am desperate for help. -_-")
I am currently using Softimage 2012 SP1 for making game animations. However, I may have to work with Maya users and we’re trying to figure out how we can collaborate on assets at the moment.
However, when I test exporting animations via FBX, I noticed a number of issues that I am unable to resolve.
Currently I made a simple test scene to explain my problems:
p
Starting from the left:
- FK animated bend, animation plotted (baked)
- Animation baked into shape animation
- simple translation animation
- IK animated bend, animation plotted (baked)
- IK animated bend
- FK animated bend
This is how it appears in Maya when importing as FBX:

This is how it appears in Maya when importing as Collada DAE along with the error messages:

All animation is lost when importing as DAE.
I used these settings when exporting as FBX from Softimage:

And I used these settings when importing as FBX into Maya:

I am really confused as to why this is happening, if anyone could offer any advice at all I would very much appreciate it.
My test scene for this can be downloaded at: http://dl.dropbox.com/u/47456851/testAnimScene0.scn
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