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Xsi to udk : arm reversed with biped rig
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  • Froyok
  • Posted: 28 March 2010 01:07 AM
  • Location: France, Tours
  • Total Posts: 3
  • Joined: 27 January 2010 08:45 AM

Hello everybody,

I make a skeleton with the xsi rig biped guide.
Look fine inside softimage, but not in UDK (3d level design software).
cab5707ab826caceda96f7a1ff76et.jpg 809250c50345f77a80d43e30733f5t.jpg

Hmm, I try to freeze my bones, but when I do this the arm becomes as in the udk.
I found the source of the problem : its because the “global transformation” of the arm is set to -1 for the scale x,y and z).

It’s possible to freeze the global transformation without move the bones ?
I try to set a “neutral pose” for the bones, but that’s change anything in the global trasnformation.

In the ‘Rig From Biped Guide’ setup I know that I can disable the symmetrical option for the arm, but I will must remake the rig of my character. If I can I’d like to avoid.

I’m pretty new in animation/rigging (I try the rigging since 1 month...) and with softimage, so sorry if it’s a stupid question.

Regards,
Froyok.
(Sorry for my bad english, it’s not my native language)



Sorry for my english, it’s not my native language.
My dev-blog : http://froyok.fr/blog/

Replies: 1
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hi,
i just got into this udk designing with softimage im ok at the softimage ,but i seem to have a problem getting my character to work if u can/cant help pls let me kno

i can b great help in the future

Author: dragonsphere

Replied: 20 November 2011 05:47 AM