|
Hello everybody,
I make a skeleton with the xsi rig biped guide.
Look fine inside softimage, but not in UDK (3d level design software).

Hmm, I try to freeze my bones, but when I do this the arm becomes as in the udk.
I found the source of the problem : its because the “global transformation” of the arm is set to -1 for the scale x,y and z).
It’s possible to freeze the global transformation without move the bones ?
I try to set a “neutral pose” for the bones, but that’s change anything in the global trasnformation.
In the ‘Rig From Biped Guide’ setup I know that I can disable the symmetrical option for the arm, but I will must remake the rig of my character. If I can I’d like to avoid.
I’m pretty new in animation/rigging (I try the rigging since 1 month...) and with softimage, so sorry if it’s a stupid question.
Regards,
Froyok.
(Sorry for my bad english, it’s not my native language)
Sorry for my english, it’s not my native language.
My dev-blog : http://froyok.fr/blog/
|