I am planning on creating a character in 3dsmax or mudbox or both… and then i want to animate it but i also want to create facial animations as i am creating a game in cryengine3.
My question is… do i need to create the head separate from the body to do the facial animations correctly? I ask this because in a tutorial i watched it said you do but it didn’t specify as to why.
BTW this is the softimage forum, not 3dsmax. I’m not sure if you’re looking for softimage or 3dsmax advice.
Usually for games you would have a face rig to control the translation of the verts in the face because you can reuse the rig for other characters. You can create the rig through bones or nulls, face robot is a good option. Look into control splines in softimage, they may help you as well.
You dont need to separate the head. There are some occasions were you might want to, such as your character is mostly wearing armor, and you dont need a full body underneath the armor (unless you do of course).
Plan ahead. Only build your character based on what you require it to do. That will help you decide if you need to cut off its head :)
yes sorry I did mean to post it in this forum as I will be doing facial animations in softimage.
I keep getting told two different things. Some people say you have to separate head from body for facial animations whereas others say its unnecessary. Its very confusing. I want to use facerobot to animate but dont want to build a full character just to find out i need a separate head.