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BTW this is the softimage forum, not 3dsmax. I’m not sure if you’re looking for softimage or 3dsmax advice.
Usually for games you would have a face rig to control the translation of the verts in the face because you can reuse the rig for other characters. You can create the rig through bones or nulls, face robot is a good option. Look into control splines in softimage, they may help you as well.
You dont need to separate the head. There are some occasions were you might want to, such as your character is mostly wearing armor, and you dont need a full body underneath the armor (unless you do of course).
Plan ahead. Only build your character based on what you require it to do. That will help you decide if you need to cut off its head :)
Author: A.Baroody
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