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Hello,
I am exporting a facerobot animation using the game export option. Everything works if i click on the face like the wiki turoial shows, a new facial bone structure is created. However my character already has a facial bone structure, is it possible to tell facerobot to use the existing bone structure? How do i do this?
Thanks
Karl
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Hello,
I am still trying to solve this problem. I have been reading on a few sites and think it could be possible to do this is I constrain the bones nulls to the face surface?
I am very new to Softimage, is this solution possible? How would I do this?
Thanks
Karl
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