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I have some windows that i’m trying to simulate light coming from. I’m just assigning a constant shader to some polygons. The polygons are animated moving from a distance to the camera but i can’t stop them flickering. Each window seem to take turns at turning itself on and off! No FG in the scene, i’ve tried all the different filter types, set the sampling contrast to .01 and tried different options such as same sample pattern on all frames but i can’t eliminate it. Any ideas on what i can try or maybe an alternative?
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