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I’ve tested the user motion , it says “If one or other of these exist on an object, it is used for motion blur instead of the object’s animation.” in User’s Guide , it also says “The motion blur settings Speed and Offset have no effect, except that a Speed value of 0 disables motion blur.” But motion blur doesn’t work in that way .
I’ve done animations on 2 objects , one of them had “usermotioncls” cluster created by Get > Property > UserMotion from the render tool bar , the other’s PointUserMotions attribute had been setted (3d vector array) , motion blur is enabled . the resault is both of them blended the animations and usermotions when rendered , not “instead of the object’s animation.” The motion blur settings speed and Offset were still affecting the animation motion blur part .
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