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Im on a project where I need to export displacement maps / normal maps from
zBrush 4.0 to Softimage 2012.
Im using the “Multi Map Exporter” to export the maps out of zBrush.
I know that I have to use the “change range node” between the image and
the displacement port of the material and set the displace geometry approx. to
“Fine” and play with the settings.
So my questions are:
1. Is there a way to calculate the exact ranges for the “change range node” for the
map or is this gueswork?
2. In the geometry approximation what kind of settings are normaly appropriate
in terms of mixing rendering speed and highlevel detail (look).
3. I exportet a normal map and pluged it with standart settings to the bump port of
the material but the light seems to be inverted. How can I solve this?
Thanks in advance!!
Use GoZ.....answers your questions I believe.