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When changing the alpha component in the ComponentParser it is returning odd lines and noise. Even when using simple expression (e.g. constant values like 0.5) it is behaving the same.
This is happening in 2012, does any know if this is fixed in SP1? And if not what could be the workaround to merge the RGB components from one input, and the alpha from another input?
Thanks,
Homam Bahnassi
3D Technical Artist - EA Montreal
http://www.agdn-online.com - Arabic Game Developer Network
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I didn’t see a problem in 2012sp1, but I’m no fxtree expert.
Maybe you can send ne a repro script/scene, and I’ll test it?
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