Inside Sabertooth
Learn how Sabertooth uses 3ds Max to create 3D interactive projects, including HBO Go’s Game of Thrones interactive experience
  • 1/3
You are here: Forum Home / Autodesk® Softimage® / Compositing / ComponentParses is Broken!
  RSS 2.0 ATOM  

ComponentParses is Broken!
Rate this thread
 
60320
 
Permlink of this thread  
avatar
  • Location: Montreal
  • Total Posts: 4
  • Joined: 13 November 2007 08:21 PM

When changing the alpha component in the ComponentParser it is returning odd lines and noise. Even when using simple expression (e.g. constant values like 0.5) it is behaving the same.

This is happening in 2012, does any know if this is fixed in SP1? And if not what could be the workaround to merge the RGB components from one input, and the alpha from another input?

Thanks,



Homam Bahnassi
3D Technical Artist - EA Montreal
http://www.agdn-online.com - Arabic Game Developer Network

Replies: 0
avatar

I didn’t see a problem in 2012sp1, but I’m no fxtree expert.
Maybe you can send ne a repro script/scene, and I’ll test it?



Replies: 0