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Export to .fbx fails in Mod Tools
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  • Mr. Jean
  • Posted: 26 July 2008 12:52 AM
  • Total Posts: 1
  • Joined: 26 July 2008 07:35 AM

Hello everyone,

Recently XNA got my attention so I followed a 2D and 3D tutorial found on the XNA website.
Also I found a reference to Mod Tools here, so I thought why not try and create some models.

First thing, I set up and XNA project so I could connect to it from Mod Tools.
Next I made myself a nice rocket (start from Cylindrical Mesh). I exported it using Crosswalk to .fbx and loaded it into XNA. Everything worked well.

Now I made a second model. A landscape (start from Cube Mesh). Tried to export it again but it failed.
I have tried several other models but they all fail. I hope someone can help me with this because it really gets me angry and probably it’s my own fault it doesn’t work.

I use “Create a new model” from the XNA menu and normally that should be enough if I may believe the tutorials.

Thx in advance.

EDIT:

Forgot to mention that the model imports into XNA, but the whole structure looks/is collapsed.



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