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Issues with multiple UV sets in Open GL.
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  • jedeye
  • Posted: 16 November 2009 02:10 AM
  • Total Posts: 4
  • Joined: 01 October 2009 11:11 AM

When you make a OpenGL material that look like this “Texture1 - Texture2 - Shade - Draw”
Texture1 = Detailed albedo that is repeated using UV-set 1
Texture2 = Poly Unique ambient occlusion texture using UV-set 2

When i export it into dot-xsi it automaticly sets both Texture1 & 2 to use the same UV-set and you cant view a model that has two UV-sets properly as it will only force use one uv-set for both my repeat and unique map.

Currently i use XSI v.5 wich works very well with the material i just outlined however i want to upgrade to 2010 but i cant do that until i know i can use it with my old content, clearly this seems like a major bug since i have tried the tryout version on 4 diffrent machines with significant hardware variations.



Replies: 1
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Not sure whether the problem has the same cause, but I find with XSI 2010 that OGL will only work with the first projection in the texture_coordinates_AUTO list. If a different projection is specified, this shows in the given CPset but viewport display persists with the use of the first projection only. Am using a non-professional graphics card: ATI Radeon HD 4870. However, a lesser card worked fine in a former computer within XSI 5.11 - the last version migrated from. I came across your post when searching for a workaround for this.

One can reorder required projection to the top as a workaround. No good if multiple projections are needed of course.

Author: Stan_

Replied: 12 February 2010 09:33 AM  




   
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