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yes that’s correct, there is the depth map, which is used to create a parallax map, which is a more advanced displacement map than the standard.
Much of the time Ultimapper will work pretty well straight away, but sometimes you will have think about editing the tangents and Binormals to get better results, which is easily done.
Application Specialist - Softimage, Maya, Motionbuilder, MudBox
Autodesk Media & Entertainment
Thanks Bellsey I didn’t know that