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ZDepth in viewport Issues
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  • sfu_Pete
  • Posted: 22 July 2008 07:00 PM
  • Total Posts: 105
  • Joined: 09 March 2008 09:57 PM

Hi there,
Just wondering if anyone else gets weird zdepth issues in the viewport. It often happens with my models that if I zoom out at all, the back faces start showing through and it gets a bit messy and hard to tell what’s going on. Anyone got any good ways around this?
Thanks
Pete



Replies: 0
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This used to happen to me alot when I first started using XSI, I was using the “Pan and Zoom tool"(Z key) when this happened, then I discovered the “Navigation tool"(S key) to:
Track (left click and drag)
Dolly (middle click and drag)
Orbit (right click and drag)
then I experienced no more problems.
What i’m saying is that the symptoms that you described were the same ones that I was experiencing because of the way I was trying to navigate around my scene.

Edit*
It could very well be your graphics card if it happens all the time, but I ruled out clipping planes in this case because i’ve never experienced those symptoms you described when the clipping planes were out of adjustment, the only symptoms I have encountered when the clipping planes needed adjustment was that objects or parts of objects in my scene simply vanished from view.



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About the navigation, I’m also switched times ago from “z” (old Soft|3D habit) to “s”.
Use also “p” for dolly only (normal | slow | fast)
The weird, flickering poly display can be fixed sometimes by changing the cameras
clipping plane values.



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i agree , adjusting the cameras far and near clipping plane should do the trick



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