|
Hi im creating some debris with ice. im emiting particles from some big chunks im breaking. Im simulating rigid bodies, but when the instances hit the ground. there is this minimum offset distance that when rendered makes them seem floating above the ground. So far i havent been able to find any settings to fix it as the obstacles are pluged right into the simulate rigid bodies node.
The offset is big enough to make it a completly unrealistic..
any ideas?
|
|
|
|
What kind of object are you using as an obstacle? A grid, or something with some thickness?
|
|
|