Inside Sabertooth
Learn how Sabertooth uses 3ds Max to create 3D interactive projects, including HBO Go’s Game of Thrones interactive experience
  • 1/3
You are here: Forum Home / Autodesk® Softimage® / ICE - Interactive Creative Environment / Avoiding offset distance on ice rigid bodies
  RSS 2.0 ATOM  

Avoiding offset distance on ice rigid bodies
Rate this thread
 
37991
 
Permlink of this thread  
avatar
  • barbapapa
  • Posted: 20 December 2009 11:57 PM
  • Total Posts: 3
  • Joined: 10 November 2006 09:18 PM

Hi im creating some debris with ice. im emiting particles from some big chunks im breaking. Im simulating rigid bodies, but when the instances hit the ground. there is this minimum offset distance that when rendered makes them seem floating above the ground. So far i havent been able to find any settings to fix it as the obstacles are pluged right into the simulate rigid bodies node.
The offset is big enough to make it a completly unrealistic..
any ideas?



Replies: 0
avatar

What kind of object are you using as an obstacle? A grid, or something with some thickness?



Replies: 0