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Hi
is there away of having diffrent animated instance in different states
sofare i have a set instance geometry and control instance aniamtion, the inst geo is in the emit execute and the control animation is link into the ice tree this works.
But when i put this into a state machine this dosnt work.
The idea was when the object is looping animation then the trigger is set it will change the animation.
any ideas?
thanks for help
Dave
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I haven’t watched it, but maybe Manny’s Stadium tutorial could help with this.
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